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- Developing tools in Blender for editing and rendering hair, fur or grass
- Improve character animation tools for cartoonish motion and deformation
- Test Blender with giant outdoor environments, with large grassy fields and many trees with leaves
- Further validate Blender as a professional animation creation suite
And secondary:
- Create a great and good looking animation short, licensed freely as open content
- Provide content for other artists to learn from or to re-use, including documentation and tutorials

ciao"After Orange and Peach, Blender Institute continues with a new open project: Apricot. This time it isn’t a movie but a 3D game! Starting february 1st 2008, a small team of again the best 3D artist and developers will develop a game jointly with the on-line community. The main characters in the game are based on the short 3D animation open movie Peach "Big Buck Bunny". At the end of July 2008 the game will be launched."
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